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Toreador

The Toreador has a sizable contingent in Baltimore, insinuating themselves into the social life of the city with characteristic ease (it was delightfully easy for Veronica to fabricate blood ties with the blue booked aristocracy of Maryland). For all the newness of the city, they already have enough intrigues and plots to keep themselves entertained.

 

Veronica Pollock, Primogen

Sire: Johann Georg
Clan: Toreador
Nature/Demeanor: Manipulator/Gallant
Generation: 8th
Embrace: 1784
Apparent Age: 24
Physical: Strength 2, Dexterity 3, Stamina 2
Social: Charisma 4, Manipulation 4, Appearance 5
Mental: Perception 4, Intelligence 4, Wits 4
Creativity: 4
Talents: Acting 3, Alertness 1, Art Appreciation 4, Artistic Expression 4, Brawl 1, Empathy 3, Expression 4, Diplomacy 2, Intimidation 2, Leadership 2, Masquerade 3, Streetwise 2, Style 5, Subterfuge 5
Skills: Dancing 4, Debate 2, Drive 2, Etiquette 4, Firearms 3, Game Playing 5, Jeweler 3, Melee 2, Music 5, Ride 2
Knowledges: Art History 3, Camarilla Lore 2, Computer 1, Finance 3, Kindred Lore 2, Linguistics 6,Medicine 3, Politics 4, Sabbat Lore 1, Toreador Lore 3
Disciplines: Auspex 5, Celerity 4, Dominate 3, Obfuscate 4, Presence 5
Backgrounds: Clan Prestige 4, Contacts 4, Elder Status 1, Herd 3, Resources 5, Retainers 8, Status 4
Merits/Flaws: Refined, Powerful Ghoul
Virtues: Conscience 3, Self-Control 5, Courage 5
Humanity: 6
Willpower: 8
Blood Pool/Max per Turn: 15/3
Image: 5'7", slender, blonde, blue eyes, utterly elegant.
Roleplaying Hints: Be charming, elegant, and gracious at all times. Your wit is like a fine razor: the victim doesn't know she's been cut until she begins to bleed.
Background: Born into wealth, Veronica learned early on how to manipulate people. As a child, she would divert attention away from her blunders, then join the pack as they tore into the young victim she had implicated. As she grew, she learned subtlety and charm, effortlessly stealing beaus from her rivals, or pitting one boy against another with but a word or a smile. Naturally, Veronica was adept at games of skill and chance -- with a round of cards
one could learn much about

She returned to the States shortly after the Civil War. Time passed, and she heard that Baltimore was a Camarilla city again. And her childe was there. . . With her usual grace, she slid into the mantle of clan leader which her childe was forced to relinquish.

Haven: Grand Second Empire estate

Influence: While she dabbles in all the arts, her chief interests are sculpting and game playing. She regularly engages in chess games with elders from across the world --for high stakes (often favors). These games may take a year or more to complete, and usually are transacted by mail.
City Secrets: A

Betty Spratlin

Sire: Veronica Pollock
Clan: Toreador
Nature/Demeanor: Judge/Confidante
Generation: 9th
Embrace: 1922
Apparent Age: 24
Physical: Strength 2, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 4, Appearance 4
Mental: Perception 2, Intelligence 3, Wits 3
Creativity: 3
Talents: Acting 2, Alertness 2, Art Appreciation 2, Artistic Expression 2, Brawl 2, Carousing 4, Empathy 3, Masquerade 4, Streetwise 3, Style 3, Subterfuge 4
Skills: Brewing/Distilling 2, Dancing 3, Drive 3, Etiquette 4, Firearms 3, Gambling 3, Game Playing 3, Hypnotism 2, Melee 3, Music 4, Security 3, Stealth 2,
Knowledges: Accounting 3, Camarilla Lore 2, Computer 2, Finance 2, Linguistics 4, Medicine 2, Toreador Lore 2
Disciplines: Auspex 4, Celerity 3, Dominate 3, Obfuscate 3, Presence 4
Backgrounds: Allies 1, Clan Prestige 3, Contacts 3, Fame 1, Herd 2, Influence 1, Resources 3, Retainers 1, Status 2
Merits/Flaws:
Virtues: Conscience 3, Self-Control 4, Courage 4
Humanity: 7
Willpower: 6
Blood Pool/Max per Turn: 14/2
Image: 5'6" Short blonde hair, flapper style. Green eyes.
Roleplaying Hints: Your club is the center of your unlife, and you have made it a center for Kindred activities. This is the place gossip and rumors go, and the place where even the normally paranoid undead will tell you their secrets. You act as bartender and confidante, especially to neonates.
Background: A flapper, Betty showed an interest in parties and music, and a talent for keeping mobsters and college lads chasing her. The one who finally caught her wasn't breathing. . . but she adjusted to her new state without much problem.

Betty was in Chicago when the lupine storm swept down, and decided that perhaps it wasn't the best place to be. When Baltimore became firmly in Camarilla hands, she decided to make a try there. She was in line for clan leader until her sire showed up, but she's not going to fuss about it; there's too much going on to worry about the title.

Haven: St. Paul Street Speakeasy, a music club with a 20's feel.
Influence: Betty has increasing influence over bars and nightclubs throughout the city.
City Secrets: A-


Gordon Wilson

Sire: Derrick Bennett
Clan: Toreador
Nature/Demeanor: Architect/Thrill Seeker
Generation: 11th
Embrace: 1982
Apparent Age: 26
Physical: Strength 2, Dexterity 3, Stamina 2
Social: Charisma 2, Manipulation 3, Appearance 3
Mental: Perception 4, Intelligence 3, Wits 4
Creativity: 3
Talents: Alertness 3, Art Appreciation 3, Artistic Expression 2, Athletics 1, Dodge 2, Empathy 2, Streetwise 1, Subterfuge 3
Skills: Drive 3, Etiquette 2, Firearms 1, Melee 2, Photography 4, Repair 3, Security 2, Stealth 1, Survival 1
Knowledges: Computer 2, Finance 1, Investigation 2, Linguistics 2, Occult 1, Politics 2, Science 3
Disciplines: Auspex 3, Celerity 2, Potence 1, Obfuscate 3, Presence 2
Backgrounds: Clan Prestige 2, Contacts 3, Resources 3, Retainers 1, Status 1
Merits/Flaws: Media Ties
Virtues: Conscience 3, Self-Control 3, Courage 3
Humanity: 7
Willpower: 7
Blood Pool/Max per Turn: 12/1
Image: 5'10", wavy sandy-blonde hair, green eyes.
Roleplaying Hints: Life -- or unlife -- makes a great docudrama. See the visual aspects of any situation.
Background: An up-and-coming reporter with loads of potential, Gordon seemed to be able to turn any story into a docudrama. This filmmaker's talent did not go unnoticed, and Mr. Bennett risked his reputation and status by Embracing this mortal with vision. The harpies of the clan haven't yet decided whether Gordon's art is truly Art.
Haven: Large house in the international eclectic style.
Influence: Gordon has influence over television stations; he works with the Ventrue and Lasombra to control the media of Baltimore.
City Secrets: B+

 

Lawrence Andrews

Sire: Clifton James Lloyd
Clan: Toreador
Nature/Demeanor: Judge/Mediator
Generation: 10th
Embrace: 1912
Apparent Age: 28
Physical: Strength 2, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 4, Appearance 4
Mental: Perception 3, Intelligence 4, Wits 4
Creativity: 2
Talents: Acting 2, Alertness 2, Art Appreciation 2, Artistic Expression 2, Brawl 1,
Diplomacy 5, Dodge 3, Empathy 4, Intimidation 1, Leadership 2, Masquerade 3, Streetwise 2, Subterfuge 4
Skills: Debate 3, Drive 2, Etiquette 4, Fast-Talk 3, Firearms 3, Game-Playing 2, Lip- Reading 3, Melee 2, Music 3, Style 1
Knowledges: Camarilla Lore 3, Computer 3, Finance 2, Investigation 3, Kindred Lore 2, Law 4, Linguistics 5, Medicine 2, Occult 1, Politics 4, Science 2
Disciplines: Auspex 4, Celerity 3, Dominate 3, Fortitude 2, Presence 3
Backgrounds: Allies 2, Clan Prestige 4, Contacts 4, Resources 4, Retainers 1, Status 3
Merits/Flaws: Blase'
Virtues: Conscience 3, Self-Control 4, Courage 5
Humanity: 7
Willpower: 8
Blood Pool/Max per Turn: 13/1
Image: 5'10, medium build, dark brown hair, brown eyes; usually wears understated suits.
Roleplaying Hints: Be polite, always, whether speaking with an utter buffoon or your worst enemy.
Background: The third son of a wealthy family, Lawrence chose a life of politics. His skills at mediation and diplomacy ensured him a speedy journey through the ranks towards an eventual ambassadorship. During a trip to London, however, he caught the eye of the local Kindred. One Toreador, Clifton Lloyd, intrigued by his ability to convey many levels of meaning with his words, followed the young diplomat on various missions for several years. Lloyd noted the mortal's skill at his art, and decided he would make an excellent Toreador.

Currently, he is in the service of the prince of Baltimore, and through this service has met many of the major players in fiefs around the United States and Europe. While Lawrence would never jeopardize the trust placed in him by Prince Musgrave, he does use his new connections for his own schemes.
Haven: French Eclectic mansion.
Influence: Lawrence has connections in governments and diplomatic corps around the globe, and can learn of important events before heads of state are even aware of them.
City Secrets: B+

 

Jacquelyn Davis

Sire: Oliver Turgot
Clan: Toreador
Nature/Demeanor: Survivor/Curmudgeon
Generation: 11th
Embrace: 1889
Apparent Age: 21
Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 2, Manipulation 4, Appearance 3
Mental: Perception 3, Intelligence 4, Wits 3
Creativity: 4
Talents: Acting 3, Alertness 2, Art Appreciation 3, Artistic Expression 5, Brawl 3, Dodge 2, Empathy 3, Intimidation 3, Poetic Expression 3, Streetwise 1, Subterfuge 4
Skills: Drive 3, Etiquette 4, Firearms 2, Melee 2, Music 2, Repair 1, Stealth 2, Survival 1
Knowledges: Law 2, Linguistics 3, Occult 2, Politics 3
Disciplines: Auspex 4, Celerity 5, Dominate 4, Presence 4
Backgrounds: Clan Prestige 3, Contacts 2, Herd 2, Resources 4, Retainers 1, Status 2
Merits/Flaws: Greater Colors
Virtues: Conscience 2, Self-Control 3, Courage 5
Humanity: 5
Willpower: 7
Blood Pool/Max per Turn: 11/1
Image: 5'7", straight black hair, green eyes, slender. Often wears masculine style clothes, usually wears a look of perpetual weariness.
Roleplaying Hints: The world is a place of pain, and those who see the brightness of it are deluding themselves. You can be quite cruel, but usually you're just insensitive.
Background: Jacquelyn was painter of portraits and landscapes, but specialized in nudes. Her painting of a Toreador impressed the Kindred enough to Embrace her.

Through the years, Jacquelyn used both paint and film to capture the human form. The scars from relationships human and immortal have worn her down; now she almost never does anything which expresses her full creative potential. She moved to Baltimore shortly after the invasion. She had hoped that returning to her home town might bring a spark of life into her dulled soul; her disappointment left her even more bitter. Lately, she has taken several commissions from the Lasombra in the city.

Haven: Italianate townhouse.
Influence: Her business interests are pornography, some prostitution, and even a little slavery.
City Secrets: B-

Walter "Spin" Spinella

Sire: Jacquelyn Davis
Clan: Toreador
Nature/Demeanor: Gallant/Bon Vivant
Generation: 12th
Embrace: 1984
Apparent Age: 19
Physical: Strength 2, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 3, Appearance 4
Mental: Perception 3, Intelligence 2, Wits 3
Creativity: 3
Talents: Alertness 2, Artistic Expression 3, Athletics 2, Brawl 3, Dodge 2, Empathy 2, Masquerade 3, Poetic Expression 2, Streetwise 3, Subterfuge 3
Skills: Dancing 4, Drive 2, Etiquette 2, Firearms 2, Melee 1, Music (Goth) 4, Repair 1, Security 2, Stealth 4, Survival 1
Knowledges: Architecture 2, Computer 3, Electronics 2, Music History 3, Investigation 2, Kindred Lore 2, KS: Night Life 3, Law 2, Linguistics 3, Literature 2, Occult 3,Politics 2, Psychology 2, Science 2
Disciplines: Auspex 3, Celerity 3, Dominate 2, Presence 3
Backgrounds: Allies 2, Clan Prestige 1, Contacts 2, Fame 1, Resources 3, Retainers 2, Status 1
Merits/Flaws: Club (Raven's Loft)
Virtues: Conscience 3, Self-Control 3, Courage 2
Humanity: 7
Willpower: 6
Blood Pool/Max per Turn: 10/1
Image: 5'9", light build, mop of black hair, pale blue eyes. Wears black and silver (often has an earcuff).
Roleplaying Hints: Around goths, act suitably heavy, dark, and melancholy. Around more "normal" people, you can act lighter and show off your dry wit a little more.
Background: Walter isn't quite sure why Jacquelyn Embraced him, a Goth with little in the way of visual arts skills. After his Becoming, she left him to his own devices for the most part. When they moved to Baltimore, she help him build The Raven's Loft, a very Goth club with a stone crenellated facade. Besides being a competent musician and a walking repository of related musical
knowledge, he also has an eye for decorating (in goth, of course) and architecture.
Haven: Raven's Loft ( built in a castellated Gothic Revival style).
Influence: Spin exerts a lot of influence with the Goth crowd. He is also steadily acquiring part-ownerships in several other alternative clubs, music studios, and shops around the city.
City Secrets: C

Sheryl Morrison

Sire:?
Clan: Toreador
Nature/Demeanor: Praise-seeker/Bon Vivant
Generation: 13th
Embrace: 1997
Apparent Age: 19
Physical: Strength 1, Dexterity 4, Stamina 2
Social: Charisma 3, Manipulation 2, Appearance 4
Mental: Perception 3, Intelligence 3, Wits 2
Creativity: 2
Talents: Acting 2, Alertness 1, Dodge 2, Empathy 3, Poetic Expression 3, Streetwise 1, Subterfuge 2
Skills: Animal Ken 1, Dancing 2, Drive 1, Etiquette 1, Massage 2, Music 3, Stealth 1
Knowledges: AK: Trendy Neighborhood 3, Linguistics 1, Occult 1
Disciplines: Auspex 3, Celerity 1, Presence 1
Backgrounds: Allies 1, Contacts 1, Herd 3, Resources 1,
Merits/Flaws: Vampire Spouse, Baby Face, Inoffensive to Animals, Soft-Hearted
Virtues: Conscience 4, Self-Control 3, Courage 2
Humanity: 8
Willpower: 6
Blood Pool/Max per Turn: 10/1
Image: 5'6" golden blonde hair curling past the shoulders, bright blue eyes, perpetual smile.
Roleplaying Hints: Smile a lot. Offer to give backrubs and sing. Unlife is fun. Trust people.
Background: Sheryl spent a semester at art school before deciding on music classes. She toyed with that a while before giving up. She and her sweetie, Sean, played guitar and sing in front of shops; that, and the occasional (and short lived) music gig or restaurant job got them just enough cash to live off of.

One evening, a lovely woman with long black hair listened to Sheryl and Sean perform for a couple hours. She rewarded them with something besides cash. After a brief explanation about what their new lifestyle would entail, the woman vanished. Sheryl's life hasn't changed much since, except for her eating and sleeping habits.
Haven: Loft apartment
Influence: A fair bit of pull, though subtle, in the local neighborhood, particularly in the music scene. Absolutely no influence, or interest, anywhere else.
City Secrets:
D-


Sean Fry

Sire: ?
Clan: Toreador
Nature/Demeanor: Confidante/Bon Vivant
Generation: 13th
Embrace: 1997
Apparent Age: 20
Physical: Strength 2, Dexterity 3, Stamina 2
Social: Charisma 3, Manipulation 3, Appearance 4
Mental: Perception 2, Intelligence 3, Wits 3
Creativity: 1
Talents: Acting 1, Alertness 2, Brawl 1, Empathy 1, Poetic Expression 3, Streetwise 1, Subterfuge 2
Skills: Animal Ken 1, Drive 1, Music 3, Stealth 2
Knowledges: AK Trendy Neighborhood 3, Linguistics 1, Medicine 1, Occult 1
Disciplines: Auspex 1, Celerity 2, Presence 2
Backgrounds: Allies 1, Contacts 1, Herd 3, Resources 1, Status 1
Merits/Flaws: Vampire Spouse, Baby Face
Virtues: Conscience 4, Self-Control 3, Courage 2
Humanity: 8
Willpower: 6
Blood Pool/Max per Turn: 10/1
Image: 5'11", (slightly) curly blonde hair almost touching the shoulders, bright blue eyes, nearly constant grin.
Roleplaying Hints: Generally laid back about things, and people. Go with the flow, but don't get too involved in the politics of those other weirdoes, the ones that claim to run the city.
Background: Sean met Sheryl in high school, and they've been inseparable ever since. He tried music school, but while he had a little talent, he didn't have the discipline. So, he bussed tables and did odd jobs. Then a strange thing happened . . . See Sheryl's story for the rest.
Haven: Loft apartment
Influence: A fair bit of pull, though subtle, in the local neighborhood, particularly in the music scene. Absolutely no influence, or interest, anywhere else.
City Secrets: D-