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NOSFERATU

Unbeknownst to the Cainites above ground, the Nosferatu are building an extensive warren beneath the city. Sound chambers, fungi gardens and subterranean canals abound. This vast network leads to every corner of the city, a fact that would worry the other clans if they knew.



Joseph Niven, Primogen

Sire: Margot Shaefer
Clan: Nosferatu
Nature/Demeanor: Pedagogue/Judge
Generation: 9th
Embrace: 1830
Apparent Age: 30 (?)
Physical: Strength 2, Dexterity 2, Stamina 3
Social: Charisma 2, Manipulation 3, Appearance 0
Mental: Perception 4, Intelligence 5, Wits 5
Talents: Alertness 2, Artistic Expression 2, Athletics 1, Brawl 2, Empathy 1, Intimidation 2, Leadership 1, Streetwise 3, Subterfuge 3
Skills: Animal Ken 3, Disguise 2, Drive 1, Etiquette 3, Firearms 2, Melee 3, Music 2, Repair 1, Security 3, Stealth 3, Survival 2, Traps 3
Knowledges: Camarilla Lore 3, City Secrets 4, Computer 3, Finance 2, History 3, Investigation 2, Law 2, Kindred Lore 4, Occult 3, Politics 2, Sabbat Lore 2, Sewer Lore 4
Disciplines: Animalism 3, Auspex 3, Celerity 2, Dominate 3, Fortitude 2, Obfuscate 5, Potence 3
Backgrounds:
Contacts 3, Herd 3, Resources 3, Retainers 4, Status 4
Virtues: Conscience 3, Self-Control 4, Courage 5
Humanity: 6
Willpower: 8
Blood Pool/Max per Turn: 12/1
Image: 5'6" medium build, skin and hair is transparent.
Roleplaying Hints: If others show proper respect and a wish to learn, you are happy to edify them. Fidgeting during your lectures or grimacing at your visage will not earn your favor Background: Joseph was a professor of botany who went into the wrong caves looking for rare mushrooms. A very learned man, he has sufficient presence of mind to look for the good in what befell him. Now he is the most knowledgeable of a clan of information brokers.
Haven:
*
Influence: Joseph has some strong connections in the water department. He also has several university contacts.
City Secrets: A-

 

Phil Harris, OCL

Sire: Gloria Beltis
Clan: Nosferatu
Nature/Demeanor: Penitent/Conformist
Generation: 10
Embrace: 1917
Apparent Age: 25
Physical: Strength 3, Dexterity 3, Stamina 4
Social: Charisma 2, Manipulation 1, Appearance 0
Mental: Perception 3, Intelligence 3, Wits 4
Talents: Alertness 3, Athletics 2, Brawl 3, Dodge 3, Empathy 1, Intimidation 1, Masquerade 2, Scrounging 2, Streetwise 2,
Skills:
Animal Ken 3, Firearms 4, Gunsmithing 2, Melee 2, Security 2, Stealth 3, Survival 3, Tracking 2, Traps 3,

Knowledges:
Investigation 1, Linguistics 1, Occult 1, Sabbat Lore 1, Science 1, Sewer Lore 3,
Disciplines: Animalism 2, Auspex 2, Fortitude 3, Obfuscate 4, Potence 2, Protean 1
Backgrounds: Allies 1, Contacts 2, Herd 2, Resources 2, Retainers 2, Status 2
Virtues: Conscience 3, Self-Control 3, Courage 4
Humanity: 7
Willpower: 6
Blood Pool/Max per Turn: 12/1
Image: 5'6", medium build. Short brown hair, blue eyes. Cheeks, neck, arms, and hands look corroded (mustard gas burns). Speak in a gravelly, slightly wet voice.
Roleplaying Hints: A gallant American son, Phil enlisted for war, expecting to be a hero in a glorious endeavor. He couldn't have been prepared for the mud and the lice, the stench and the fear. He wasn't prepared for the gas. When the cry went up, he barely had time to throw on his mask, but the mustard gas seeped through his poorly-sealed gear and corroded his cheeks, as well as his neck and arms. He survived but was consigned to a life of hiding his ruined face from the rest of the world, isolated and alone. Being found by a sympathetic Nosferatu didn't change the isolation, but being among "friends" eased the loneliness.
Haven:*
Influence: As an OCL Knight, Phil's area of operation is of course the underground. He patrols the sewers, and gathers gossip from the streets.
City Secrets: B

Bashford Carmichael

Sire: Warren MacNamie
Clan: Nosferatu
Nature/Demeanor: Conformist/Gallant
Generation: 10
Embrace: 1935
|Apparent Age: 24(?)
Physical: Strength 2, Dexterity 2, Stamina 4
Social: Charisma 3, Manipulation 3, Appearance 0
Mental: Perception 3, Intelligence 3, Wits 4
Talents: Alertness 2, Brawl 2, Carousing 3, Masquerade 2, Streetwise 1, Subterfuge 2
Skills: Animal Ken 1, Drive 1, Etiquette 4, Firearms 1, Gambling 2, Music 2, Security 2, Stealth 2
Knowledges: City Secrets 1, Computer 1, Finance 2, Linguistics 3, History (1890's-1930's) 4, Sewer Lore 2
Disciplines: Auspex 3, Animalism 2, Obfuscate 3, Potence 1
Merits/Flaws: Obsession (collecting)
Backgrounds: Contacts 2, Herd 1, Resources 3, Retainers 1, Status 1
Virtues: Conscience 3, Self-Control 3, Courage 3
Humanity: 6
Willpower: 7
Blood Pool/Max per Turn: 14/2
Image: 5'8", medium build, prunefaced, tiny black eyes. Usually, he is obfuscated to look like the handsome man he once was: sandy blonde hair and blue-green eyes.
Roleplaying Hints: You're a sucker for memorabilia from your heyday. That's also your favorite topic of conversation.
Background: Bashford was a dapper young man whose family maintained a respectable wealth even in the days of the Depression. He fell in love with a beautiful heiress and devoted himself to winning her. The lady, a Toreador named Beverly Dawson, was charmed by Bashford's looks and wit, and in her infatuation she planned on giving her suitor the Dark Gift. Things may have progressed, but a spiteful Nosferatu Embraced Bashford to settle an old
score with Beverly. Crushed, the Toreador refused to be near the neonate, and he never saw her again. It took the
efforts of several clanmates to keep him from torching himself in the nights to follow.

Bashford eventually came to terms with his curse, although he bears a grudge against the Toreador. He maintains somewhat cultured airs, and can be found in opera theaters and art museums. His hobbies include collecting books, magazines, etc. from 1890's-1930's period, and reading mysteries.

Haven: He has created a small mansion underground, appointed much as would a mansion in the roaring twenties. Those who come near his home may hear faint strains of music, hissing and popping on an antiquated player.
Influence: He has connections in flea markets and antique shops throughout the city. Interestingly, he also "owns" the Bijou, a theatre devoted to black and white era movies.
City Secrets: B+

 

Willy McDevitt

Sire: Eloise Clark
Clan:
Nosferatu
Nature/Demeanor: Martyr/Optimist
Generation: 13
Embrace: 1912
Apparent Age: 18 (?)
Physical: Strength 4, Dexterity 3, Stamina 4
Social: Charisma 2, Manipulation 1, Appearance 0
Mental: Perception 2, Intelligence 1, Wits 2
Talents: Alertness 1, Brawl 3, Mimicry 4, Panhandling 2, Scrounging 3, Streetwise 1, Swimming 2,
Skills: Animal Ken 3, Melee 2, Security 1, Stealth 4, Survival 3
Knowledges: Occult 1, Sewer Lore 3
Disciplines: Animalism 3, Fortitude 4, Obfuscate 4, Potence 5
Merits/Flaws: Long Fingers, Huge
Backgrounds: Status 1
Virtues: Conscience 3, Self-Control 2, Courage 4
Humanity: 7
Willpower: 5
Blood Pool/Max per Turn: 10/1
Image: 6'9", lumpy features, black eyes, no hair, skin in 3" plates of reddish-brown.
Roleplaying Hints: You aren't very bright, but you aren't smart enough to realize it. You think everybody likes you, and you do your best for them when they ask. When you aren't playing guard or helping the others, you like to play in the fungus garden.
Background:
The little Irish halfwit managed to live long enough to become a big Irish halfwit. But size wasn't
enough to protect him; when gangs came to beat up immigrants, they caught him alone. Roaring like a wounded bear, he killed two of his attackers with a blow from his meaty fists. But sticks and knives brought him down. But eyes watched from the sewers, and after the gang moved away, Eloise Embraced the lad and took him to his new underground home.

Willy spends his time running simple errands for his new family, and playing with his pets (rats, cats, dogs,
whatever). He especially adores Eloise. He rarely misses the world above anymore.

Haven:
Influence: None
City Secrets: C-



Eloise Clark

Sire: Jack Cordo
Clan: Nosferatu
Nature/Demeanor: Conniver/Sycophant
Generation: 12
Embrace: 1892
Apparent Age: 19 (?)
Physical: Strength 4, Dexterity 5, Stamina 3
Social: Charisma 2, Manipulation 3, Appearance 0
Mental: Perception 3, Intelligence 2, Wits 2
Talents: Acting 2, Alertness 1, Brawl 2, Empathy 3, Haggling 5, Poetic Expression 1, Scrounging 2, Streetwise 2, Style 1, Subterfuge 2,
Skills: Animal Lore 2, Etiquette 2, Music 1, Stealth 3, Survival 2
Knowledges: Linguistics 1, Occult 2, Politics 1, Sewer Lore 3
Disciplines: Animalism 4, Auspex 3, Obfuscate 4, Potence 3
Backgrounds: Contacts 1, Herd 1, Status 1
Merits/Flaws: Long Fingers
Virtues: Conscience 4, Self-Control 3, Courage 2
Humanity: 7
Willpower: 6
Blood Pool/Max per Turn: 11/1
Image: 6', Attenuated limbs (arms reach almost to the ground), face is long with a long hooked nose. Green eyes, and black hair hanging halfway down back.
Roleplaying Hints: You don't look for trouble, but when Trouble comes to you, you Obfuscate. You fancy yourself a poet and an elegant lady (in your own way), and you try to impress others with your airs.
Background: In her mind, life was all arranged. The key would be to marry a well-off man, and she would live happily ever after. There were no thoughts of what that meant, or how she would spend her time. At 19, though, she began to get worried. What if no man wanted her? Eloise became more and more desperate, knowing that life would be over if she didn't get married soon. After another wretched dance spent as a wallflower, she stood on the bridge, crying to the night that she needed a man. Unfortunately, the Nosferatu under the bridge responded. The shock sent her into Torpor for several years.

These days she just goes along her shallow way, fearful that she'll be left all alone in the world. But that won't
happen, will it? After all, she has Willy.
Haven:
Influence: None
City Secrets: C

Lowell Varnes

Sire: Joseph Niven
Clan: Nosferatu
Nature/Demeanor: Architect/Conformist
Generation: 12
Embrace: 1997
Apparent Age: 25 (?)
Physical: Strength 2, Dexterity 2, Stamina 4
Social: Charisma 2, Manipulation 2, Appearance 0
Mental: Perception 4, Intelligence 4, Wits 2
Talents: Alertness 3, Dodge 2
Skills: Drive 1, Repair 3, Security 3, Stealth 1, Survival 1
Knowledges: Architecture 3, Computer 3, Engineering 3, Geology 2, Investigation 2, Linguistics 2, Science 3, Sewer Lore 4
Disciplines: Animalism 1, Auspex 1, Obfuscate 1, Potence 1,
Backgrounds: Herd 1, Status 1, Resources 2, Retainers 4
Merits/Flaws:
Virtues: Conscience 4, Self-Control 4, Courage 2
Humanity: 8
Willpower: 6
Blood Pool/Max per Turn: 11/1
Image: 5'8", Skin looks like melted wax
Roleplaying Hints: A workaholic, you hardly have time to think about the life denied you. Building, making -- that's what's important. Politics on the surface are a mere distraction.
Background: Lowell was an architect with a brilliant future. Fresh out of school, he went to work improving Baltimore's subway system. Trapped in the tunnels during a freak gas main explosion, he was written off by his coworkers. The accident, of course, was staged by the Nosferatu clan leader. Lowell accepted his new state once he saw the benefits (He was never social enough to worry about his looks, anyway) although he misses the sun. He secretly yearns for the accolades of his colleagues and the city, when now only a handful of monsters can appreciate his work. He staves off angst by throwing himself into his work. Now he designs and implements new construction, building tunnels and caverns underneath the city. He has several ghouls -- workers "killed" in various accidents -- who do some of the grunt labor, but for the most part he feels that "if you want a job done right . . ."
Haven:
Influence: None, yet.
City Secrets: D+