The Toreador has a sizable contingent in Baltimore, insinuating themselves into the social life of the city with characteristic ease (it was delightfully easy for Veronica to fabricate blood ties with the blue booked aristocracy of Maryland). For all the newness of the city, they already have enough intrigues and plots to keep themselves entertained.
Sire: Johann
Georg
Clan: Toreador
Nature/Demeanor:
Manipulator/Gallant
Generation: 8th
Embrace: 1784
Apparent Age: 24
Physical: Strength
2, Dexterity 3, Stamina 2
Social: Charisma 4,
Manipulation 4, Appearance 5
Mental: Perception
4, Intelligence 4, Wits 4
Creativity: 4
Talents: Acting 3,
Alertness 1, Art Appreciation 4, Artistic Expression 4, Brawl 1, Empathy 3,
Expression 4,
Diplomacy 2, Intimidation 2, Leadership 2, Masquerade 3, Streetwise 2, Style 5,
Subterfuge 5
Skills: Dancing 4,
Debate 2, Drive 2, Etiquette 4, Firearms 3, Game Playing 5, Jeweler 3, Melee 2,
Music 5,
Ride 2
Knowledges: Art
History 3, Camarilla Lore 2, Computer 1, Finance 3, Kindred Lore 2, Linguistics
6,Medicine 3, Politics 4, Sabbat Lore
1, Toreador Lore 3
Disciplines: Auspex
5, Celerity 4, Dominate 3, Obfuscate 4, Presence 5
Backgrounds: Clan
Prestige 4, Contacts 4, Elder Status 1, Herd 3, Resources 5, Retainers 8, Status
4
Merits/Flaws: Refined,
Powerful Ghoul
Virtues: Conscience
3, Self-Control 5, Courage 5
Humanity: 6
Willpower: 8
Blood Pool/Max per Turn:
15/3
Image: 5'7",
slender, blonde, blue eyes, utterly elegant.
Roleplaying Hints:
Be charming, elegant, and gracious at all times. Your wit is like a fine razor:
the victim
doesn't know she's been cut until she begins to bleed.
Background: Born
into wealth, Veronica learned early on how to manipulate people. As a child, she
would divert attention away from her
blunders, then join the pack as they tore into
the young victim she had implicated.
As she grew, she learned subtlety and charm, effortlessly stealing beaus from
her rivals, or pitting
one boy against another with but a word or a smile. Naturally, Veronica was
adept at games of skill and
chance -- with a round of cards one
could learn much about
She returned to the States shortly after the Civil War. Time passed, and she heard that Baltimore was a Camarilla city again. And her childe was there. . . With her usual grace, she slid into the mantle of clan leader which her childe was forced to relinquish.
Haven: Grand Second Empire estate
Influence:
While she dabbles in all the arts, her chief interests are sculpting and game
playing. She regularly
engages in chess games with elders from across the world --for high stakes
(often favors). These games
may take a year or more to complete, and usually are transacted by mail.
City Secrets: A
Sire:
Veronica Pollock
Clan: Toreador
Nature/Demeanor:
Judge/Confidante
Generation: 9th
Embrace: 1922
Apparent Age: 24
Physical: Strength
2, Dexterity 3, Stamina 3
Social: Charisma 3,
Manipulation 4, Appearance 4
Mental: Perception
2, Intelligence 3, Wits 3
Creativity: 3
Talents: Acting 2,
Alertness 2, Art Appreciation 2, Artistic Expression 2, Brawl 2, Carousing 4,
Empathy 3,
Masquerade 4, Streetwise 3, Style 3, Subterfuge 4
Skills:
Brewing/Distilling 2, Dancing 3, Drive 3, Etiquette 4, Firearms 3, Gambling 3,
Game Playing 3, Hypnotism
2, Melee 3, Music 4, Security 3, Stealth 2,
Knowledges:
Accounting 3, Camarilla Lore 2, Computer 2, Finance 2, Linguistics 4, Medicine
2, Toreador Lore
2
Disciplines: Auspex
4, Celerity 3, Dominate 3, Obfuscate 3, Presence 4
Backgrounds: Allies
1, Clan Prestige 3, Contacts 3, Fame 1, Herd 2, Influence 1, Resources 3,
Retainers 1, Status
2
Merits/Flaws:
Virtues:
Conscience 3, Self-Control 4, Courage 4
Humanity: 7
Willpower: 6
Blood Pool/Max per Turn:
14/2
Image: 5'6"
Short blonde hair, flapper style. Green eyes.
Roleplaying Hints:
Your club is the center of your unlife, and you have made it
a center for Kindred
activities. This is the place gossip
and rumors go, and the place where even the normally paranoid undead
will tell you their secrets. You act
as bartender and confidante, especially to neonates.
Background: A
flapper, Betty showed an interest in parties and music, and a talent for keeping
mobsters and
college lads chasing her. The one who finally caught her wasn't breathing. . .
but she adjusted to her new
state without much problem.
Betty was in Chicago when the lupine storm swept down, and decided that perhaps it wasn't the best place to be. When Baltimore became firmly in Camarilla hands, she decided to make a try there. She was in line for clan leader until her sire showed up, but she's not going to fuss about it; there's too much going on to worry about the title.
Haven:
St. Paul Street Speakeasy, a music club with a 20's feel.
Influence: Betty has
increasing influence over bars and nightclubs throughout the city.
City Secrets: A-
Sire:
Derrick Bennett
Clan: Toreador
Nature/Demeanor:
Architect/Thrill Seeker
Generation: 11th
Embrace: 1982
Apparent Age: 26
Physical: Strength
2, Dexterity 3, Stamina 2
Social: Charisma 2,
Manipulation 3, Appearance 3
Mental: Perception
4, Intelligence 3, Wits 4
Creativity: 3
Talents: Alertness
3, Art Appreciation 3, Artistic Expression 2, Athletics 1, Dodge 2,
Empathy 2, Streetwise 1, Subterfuge 3
Skills: Drive 3,
Etiquette 2, Firearms 1, Melee 2, Photography 4, Repair 3, Security 2,
Stealth 1, Survival 1
Knowledges: Computer
2, Finance 1, Investigation 2, Linguistics 2, Occult 1, Politics 2,
Science 3
Disciplines: Auspex
3, Celerity 2, Potence 1, Obfuscate 3, Presence 2
Backgrounds: Clan
Prestige 2, Contacts 3, Resources 3, Retainers 1, Status 1
Merits/Flaws: Media
Ties
Virtues: Conscience
3, Self-Control 3, Courage 3
Humanity: 7
Willpower: 7
Blood Pool/Max per Turn:
12/1
Image: 5'10",
wavy sandy-blonde hair, green eyes.
Roleplaying Hints: Life
-- or unlife -- makes a great docudrama. See the visual aspects
of any situation.
Background: An
up-and-coming reporter with loads of potential, Gordon seemed to be
able to turn any story into a
docudrama. This filmmaker's talent did not go unnoticed,
and Mr. Bennett risked his reputation
and status by Embracing this mortal with vision.
The harpies of the clan haven't yet
decided whether Gordon's art is truly Art.
Haven: Large
house in the international eclectic style.
Influence: Gordon
has influence over television stations; he works with the Ventrue and
Lasombra to control the media of
Baltimore.
City Secrets: B+
Sire: Clifton James
Lloyd
Clan:
Toreador
Nature/Demeanor: Judge/Mediator
Generation: 10th
Embrace: 1912
Apparent Age: 28
Physical: Strength
2, Dexterity 3, Stamina 3
Social: Charisma 3,
Manipulation 4, Appearance 4
Mental: Perception
3, Intelligence 4, Wits 4
Creativity: 2
Talents: Acting 2,
Alertness 2, Art Appreciation 2, Artistic Expression 2, Brawl 1,
Diplomacy 5, Dodge 3, Empathy 4,
Intimidation 1, Leadership 2, Masquerade 3,
Streetwise 2, Subterfuge 4
Skills: Debate 3,
Drive 2, Etiquette 4, Fast-Talk 3, Firearms 3, Game-Playing 2, Lip-
Reading 3, Melee 2, Music 3, Style 1
Knowledges:
Camarilla Lore 3, Computer 3, Finance 2, Investigation 3, Kindred Lore 2,
Law 4, Linguistics 5, Medicine 2,
Occult 1, Politics 4, Science 2
Disciplines: Auspex
4, Celerity 3, Dominate 3, Fortitude 2, Presence 3
Backgrounds: Allies
2, Clan Prestige 4, Contacts 4, Resources 4, Retainers 1, Status 3
Merits/Flaws: Blase'
Virtues: Conscience
3, Self-Control 4, Courage 5
Humanity: 7
Willpower: 8
Blood Pool/Max per Turn:
13/1
Image: 5'10, medium
build, dark brown hair, brown eyes; usually wears understated
suits.
Roleplaying Hints:
Be polite, always, whether speaking with an utter buffoon or your
worst enemy.
Background: The
third son of a wealthy family, Lawrence chose a life of politics. His
skills at mediation and diplomacy
ensured him a speedy journey through the ranks
towards an eventual ambassadorship.
During a trip to London, however,
he caught the eye
of the local Kindred. One Toreador, Clifton Lloyd, intrigued by his ability to
convey many
levels of meaning with his words, followed
the young diplomat on various missions
for several years. Lloyd noted the mortal's skill at his art, and decided he
would make
an excellent Toreador.
Currently, he is in the
service of the prince of Baltimore, and through this service has met many of the major players in fiefs
around the United States and Europe. While Lawrence
would never jeopardize the trust
placed in him by Prince Musgrave, he does use his new
connections for his own schemes.
Haven: French
Eclectic mansion.
Influence: Lawrence
has connections in governments and diplomatic corps around the
globe, and can learn of important
events before heads of state are even aware of them.
City Secrets: B+
Sire:
Oliver Turgot
Clan: Toreador
Nature/Demeanor:
Survivor/Curmudgeon
Generation: 11th
Embrace: 1889
Apparent Age: 21
Physical: Strength
2, Dexterity 2, Stamina 2
Social: Charisma 2,
Manipulation 4, Appearance 3
Mental: Perception
3, Intelligence 4, Wits 3
Creativity: 4
Talents: Acting 3,
Alertness 2, Art Appreciation 3, Artistic Expression 5, Brawl 3,
Dodge 2, Empathy 3, Intimidation 3,
Poetic Expression 3, Streetwise 1, Subterfuge 4
Skills: Drive 3,
Etiquette 4, Firearms 2, Melee 2, Music 2, Repair 1, Stealth 2, Survival 1
Knowledges: Law 2,
Linguistics 3, Occult 2, Politics 3
Disciplines: Auspex
4, Celerity 5, Dominate 4, Presence 4
Backgrounds: Clan
Prestige 3, Contacts 2, Herd 2, Resources 4, Retainers 1, Status 2
Merits/Flaws:
Greater Colors
Virtues: Conscience
2, Self-Control 3, Courage 5
Humanity: 5
Willpower: 7
Blood Pool/Max per Turn:
11/1
Image: 5'7",
straight black hair, green eyes, slender. Often wears masculine style clothes,
usually wears a look of perpetual
weariness.
Roleplaying Hints:
The world is a place of pain, and those who see the brightness of it
are deluding themselves. You can be
quite cruel, but usually you're just insensitive.
Background: Jacquelyn
was painter of portraits and landscapes, but specialized in
nudes. Her painting of a Toreador
impressed the Kindred enough to Embrace her.
Through the years, Jacquelyn used both paint and film to capture the human form. The scars from relationships human and immortal have worn her down; now she almost never does anything which expresses her full creative potential. She moved to Baltimore shortly after the invasion. She had hoped that returning to her home town might bring a spark of life into her dulled soul; her disappointment left her even more bitter. Lately, she has taken several commissions from the Lasombra in the city.
Haven:
Italianate townhouse.
Influence:
Her business interests are pornography, some prostitution, and even a little
slavery.
City Secrets: B-
Sire: Jacquelyn
Davis
Clan: Toreador
Nature/Demeanor:
Gallant/Bon Vivant
Generation: 12th
Embrace: 1984
Apparent Age: 19
Physical: Strength
2, Dexterity 3, Stamina 3
Social: Charisma 3,
Manipulation 3, Appearance 4
Mental: Perception
3, Intelligence 2, Wits 3
Creativity: 3
Talents: Alertness
2, Artistic Expression 3, Athletics 2, Brawl 3, Dodge 2, Empathy 2,
Masquerade 3, Poetic Expression 2,
Streetwise 3, Subterfuge 3
Skills: Dancing 4,
Drive 2, Etiquette 2, Firearms 2, Melee 1, Music (Goth) 4, Repair 1,
Security 2, Stealth 4, Survival 1
Knowledges: Architecture
2, Computer 3, Electronics 2, Music History 3, Investigation
2, Kindred Lore 2, KS: Night Life 3,
Law 2, Linguistics 3, Literature 2, Occult 3,Politics
2, Psychology 2, Science 2
Disciplines: Auspex
3, Celerity 3, Dominate 2, Presence 3
Backgrounds: Allies
2, Clan Prestige 1, Contacts 2, Fame 1, Resources 3, Retainers 2,
Status 1
Merits/Flaws: Club
(Raven's Loft)
Virtues: Conscience
3, Self-Control 3, Courage 2
Humanity: 7
Willpower: 6
Blood Pool/Max per Turn:
10/1
Image: 5'9",
light build, mop of black hair, pale blue eyes. Wears black and silver (often
has an earcuff).
Roleplaying Hints:
Around goths, act suitably heavy, dark, and melancholy. Around
more "normal" people, you
can act lighter and show off your dry wit a little more.
Background: Walter
isn't quite sure why Jacquelyn Embraced him, a Goth with little in
the way of visual arts skills. After
his Becoming, she left him to his own devices for the
most part. When they moved to
Baltimore, she help him build The Raven's Loft, a very
Goth club with a stone crenellated
facade. Besides
being a competent musician and a walking repository of related musical
knowledge, he also has an eye for decorating (in goth, of course) and
architecture.
Haven: Raven's Loft ( built
in a castellated Gothic Revival style).
Influence: Spin
exerts a lot of influence with the Goth crowd. He is also steadily
acquiring part-ownerships in several
other alternative clubs, music studios, and shops
around the city.
City Secrets: C
Sire:?
Clan: Toreador
Nature/Demeanor:
Praise-seeker/Bon Vivant
Generation: 13th
Embrace: 1997
Apparent Age: 19
Physical: Strength
1, Dexterity 4, Stamina 2
Social: Charisma 3,
Manipulation 2, Appearance 4
Mental: Perception
3, Intelligence 3, Wits 2
Creativity: 2
Talents: Acting 2,
Alertness 1, Dodge 2, Empathy 3, Poetic Expression 3, Streetwise 1,
Subterfuge 2
Skills: Animal Ken
1, Dancing 2, Drive 1, Etiquette 1, Massage 2, Music 3, Stealth 1
Knowledges: AK:
Trendy Neighborhood 3, Linguistics 1, Occult 1
Disciplines: Auspex
3, Celerity 1, Presence 1
Backgrounds: Allies
1, Contacts 1, Herd 3, Resources 1,
Merits/Flaws:
Vampire Spouse, Baby Face, Inoffensive to Animals, Soft-Hearted
Virtues: Conscience
4, Self-Control 3, Courage 2
Humanity: 8
Willpower: 6
Blood Pool/Max per Turn:
10/1
Image: 5'6"
golden blonde hair curling past the shoulders, bright blue eyes, perpetual
smile.
Roleplaying Hints:
Smile a lot. Offer to give backrubs and sing. Unlife is fun. Trust
people.
Background: Sheryl
spent a semester at art school before deciding on music classes.
She toyed with that a while before
giving up. She and her sweetie, Sean, played guitar
and sing in front of shops; that, and
the occasional (and short lived) music gig or
restaurant job got them just enough
cash to live off of.
One evening, a lovely
woman with long black hair listened to Sheryl and Sean perform for
a couple hours. She rewarded them with something besides cash. After a brief explanation about what their new
lifestyle would entail, the woman vanished. Sheryl's life hasn't changed much since,
except for her eating and sleeping habits.
Haven: Loft
apartment
Influence: A fair
bit of pull, though subtle, in the local neighborhood, particularly in the music scene. Absolutely no influence,
or interest, anywhere else.
City Secrets: D-
Sire: ?
Clan:
Toreador
Nature/Demeanor:
Confidante/Bon Vivant
Generation: 13th
Embrace: 1997
Apparent Age: 20
Physical: Strength
2, Dexterity 3, Stamina 2
Social: Charisma 3,
Manipulation 3, Appearance 4
Mental: Perception
2, Intelligence 3, Wits 3
Creativity: 1
Talents: Acting 1,
Alertness 2, Brawl 1, Empathy 1, Poetic Expression 3, Streetwise 1,
Subterfuge 2
Skills: Animal Ken
1, Drive 1, Music 3, Stealth 2
Knowledges: AK
Trendy Neighborhood 3, Linguistics 1, Medicine 1, Occult 1
Disciplines: Auspex
1, Celerity 2, Presence 2
Backgrounds: Allies
1, Contacts 1, Herd 3, Resources 1, Status 1
Merits/Flaws:
Vampire Spouse, Baby Face
Virtues: Conscience
4, Self-Control 3, Courage 2
Humanity: 8
Willpower: 6
Blood Pool/Max per Turn: 10/1
Image: 5'11",
(slightly) curly blonde hair almost touching the shoulders, bright blue
eyes, nearly constant grin.
Roleplaying Hints:
Generally laid back about things, and people. Go with the flow, but
don't get too involved in the
politics of those other weirdoes, the ones that claim to run
the city.
Background: Sean met
Sheryl in high school, and they've been inseparable ever since.
He tried music school, but while he
had a little talent, he didn't have the discipline. So,
he bussed tables and did odd jobs.
Then a strange thing happened . . . See Sheryl's story
for the rest.
Haven: Loft
apartment
Influence: A fair
bit of pull, though subtle, in the local neighborhood, particularly in the
music scene. Absolutely no influence,
or interest, anywhere else.
City Secrets: D-