Up Brujah Gangrel Giovanni Lasombra Malkavian Nosferatu Toreador Tremere Tzimisce Ventrue Clanless

BRUJAH

The Brujah of Baltimore, while a mixed bag, are politically different from the norm. Many American members of the clan regard clan leader Sonia Strahl as no different from the Ventrue. In spite of that, the other clans see the Brujah stereotypically: uncouth, closet Anarchs.

Sonia Strahl, Primogen

Sire: Corrie Tinbergen
Clan: Brujah (Idealist)
Nature/Demeanor: Architect/Visionary
Generation: 8th
Embrace: 1945
Apparent Age: 22
Physical: Strength 2, Dexterity 3, Stamina 2
Social: Charisma 4, Manipulation 3, Appearance 4
Mental: Perception 3, Intelligence 4, Wits 3
Talents: Acting 1, Alertness 2, Brawl 3, Diplomacy 3, Dodge 3, Empathy 3, Intimidation 3, Leadership 2, Masquerade 3, Public Speaking 2, Streetwise 2, Subterfuge 3, Style 1
Skills: Debate 3, Drive 3, Etiquette 3, Firearms 2, Melee 3, Music 2, Stealth 2
Knowledges: Computer 3, Area Knowledge (Baltimore) 2, Brujah Lore 2, Camarilla Lore 2, Clan Lore 2, Finance 3, Linguistics 4, Medicine 2, Politics 3, Sabbat Lore 1, Science 2
Disciplines: Auspex 2, Celerity 2, Dominate 3, Fortitude 2, Obfuscate 2, Potence 3, Presence 5
Backgrounds: Allies 2, Contacts 5, Herd 2, Influence 4, Resources 4, Retainers 5, Status 4
Merits/Flaws: Calm Heart, Unbondable, Famous Sire
Virtues: Conscience 4, Self-Control 5, Courage 5
Humanity: 7
Willpower: 8
Blood Pool/Max per Turn: 15/3
Image: 5'7", Shoulder-length dark brown hair, hazel eyes, medium build.
Roleplaying Hints: Like your sire, you have a powerful presence. Speak earnestly about your causes.
Background: Sonia was a student who became a leader in the resistance. Her daring and courage caught the eye of the prince of Luxembourg <See World of Darkness 2nd ed.>, who Embraced her. Because advancement is so agonizingly slow in Europe, she pounced on the opportunity presented by the invasion of Baltimore. Risking her unlife as she had once risked her life was worthwhile, for it gained her clan leadership in a thriving city. Sonia may be Brujah, but she's European Brujah, and almost as strict as a Ventrue when it comes to barring the iconoclastic rabble the American Brujah have become. Her presence strengthens the Consortium's ties to this very important port city.
Haven: Dutch Colonial house in a quiet part of town.
Influence: Sonia spends much of her time prowling the universities; most of her power is concentrated there. What political maneuvering she has done is geared to the betterment of education and learning in general. To this end she has helped several city officials into council positions and DOE appointments. That she fought the Sabbat to gain her position impresses the iconoclasts of her clan; her connections to the Consortium impress the idealists.
City Secrets: A-

Lori Rodreguez, OCL

Sire: Diego "Razor" Rivera
Nature/Demeanor: Soldier/Bravo
Generation: 12th (13th)
Embrace: 1988
Apparent Age: 22
Physical: Strength 3, Dexterity 3, Stamina 4
Social: Charisma 2, Manipulation 1, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 4
Talents: Alertness 3, Athletics 2, Brawl 4, Carousing 2, Dodge 2, Empathy 1, Intimidation 3, Masquerade 2, Streetwise 3, Subterfuge 2
Skills: Blind Fighting 2, Drive 3, Firearms (Shotguns) 4, Melee 3, Repair 2, Security 2, Stealth 3, Survival 2, Traps 2
Knowledges:
Computer 1, Investigation 2, Law 2, Linguistics 2, Kindred Lore 1, Medicine 1, Occult 1, Sabbat Lore 2, Tactics 2
Disciplines: Auspex 2, Celerity 3, Fortitude 2, Potence 3, Protean 2
Backgrounds: Allies 2, Contacts 2, Resources 2, Retainers 2, Status 2
Merits/Flaws: Danger Sense
Virtues: Conscience 3, Self-Control 3, Courage 5
Humanity: 7
Willpower: 6
Blood Pool/Max per Turn: 11/1
Image: 5'4", light but muscular frame, very short, spiked black hair, dark eyes (definite Hispanic cast).
Roleplaying Hints: You're one mean chica, and always itching to prove the point. Your eyes light up
when you talk about your shotguns.
Background: The daughter of a cop, Lori always wanted to follow in her father's footsteps. She knew she had to be twice as good as the men; she enjoyed the challenge. But working twice as hard meant picking a few fights; as a result she got a reputation for a troublemaker. Her luck ran out when she got caught crossing a rival gang's turf. Having at one time or another humiliated a dozen of the members, she knew she didn't stand a chance. Still, she taunted them, dodging rocks, fists, sticks chains and giving better than she got. The end was predictable; beaten down, Lori was brutalized, then beaten some more and left for dead. Coughing up blood, nearly every organ major ruptured, she still managed to drag her half-naked body over a hundred yards before collapsing. Her show of spunk won the respect of another former gang member, "the Razor," who drowned her final breath with a draught of blood. He helped her make her first kill -- on the gang leader who spit on her ruined body an hour before.

After running with her sire for a few years, she decided to try something new. The Prince was getting tired of so many Brujah running around, and things were heating up for her clan. Along the grapevine came word of an assault against a Sabbat territory. At last, some juicy targets and (hopefully) a grateful prince. She wasn't disappointed. Now she's a small arms specialist with a group closer than any gang. And the Prince, while stuffy, lets her do what she loves.
Haven: The Castle
Influence: Lori has police connections - with the DA's help, she is credentialed as a special detective,
answerable to "someone higher up." She knows most of the pawn shop owners in town, and can get nearly any type of hand-held weapon, given time.
City Secrets: C

Jerome "Rooftop" Townsend, OCL

Sire: Jonathan Parker
Clan: Brujah
Nature/Demeanor: Visionary/Judge
Generation: 11th
Embrace: 1997
Apparent Age: 20
Physical: Strength 4, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 2, Appearance 2
Mental: Perception 2, Intelligence 3, Wits 4
Talents: Alertness 2, Athletics 3, Brawl 3, Carousing 2, Dodge 1, Intimidation 3, Leadership 1,
Masquerade 2, Streetwise 4, Subterfuge 2
Skills: Drive 3, Firearms 3, Melee 3, Repair 2, Security 3, Stealth 2, Survival 2
Knowledges: Area Knowledge: "The Streets" (Gangs) 4, Kindred Lore 2, Linguistics 1, Sabbat Lore 2
Disciplines: Auspex 2, Celerity 3, Fortitude 2, Potence 1, Presence 2
Backgrounds: Allies 2, Resources 3, Retainers 3, Status 2
Merits/Flaws: Fast Learner, Territorial, Underworld Ties,
Virtues: Conscience 3, Self-Control 3, Courage 5
Humanity: 6
Willpower: 7
Blood Pool/Max per Turn: 12/1
Image: 6'8", heavily muscled with several scars. Hair is close-cropped. Dark chocolate skin.
Roleplaying Hints: Keep your street face on, except round your brothers in the Lions. Everybody learns
to get real polite to you, "know wa'im'sayn?"
Background: Because he was so tall, Jerome's street name was "Rooftop", and the streets of Baltimore were Jerome's inheritance. He wanted more, though. His teachers thought college was his future, and for a while he believed it, too. But the streets were greedy, they didn't want anyone getting out. Despair dogged him, for he was sure he wouldn't live to see twenty-one. He was right.

Jerome were approached by some white guy who said he understood the young man. "If you had the power to clean up the streets, would you do it?" he asked. "Damn straight," Jerome replied. "How you figger that?" The man showed him.

His sire disappeared soon after the Jerome's Embrace, but by then he knew what it was all about. He has the power to keep gangs in line, and his influence is spreading. Drive-bys are almost nonexistent, and drug sales are dropping off. And this is only the beginning; Rooftop has all the time in the world.
Haven: The Castle
Influence: Rooftop is slowly consolidating ties between several gangs, with the hopes of curtailing gang
violence and crippling the drug trade.
City Secrets: C-


Mick Bowland

Sire: Nancy Aaron
Clan: Brujah (Iconoclast)
Nature/Demeanor: Loner/Rebel
Generation: 12th
Embrace: 1996
Apparent Age: 18
Physical: Strength 4, Dexterity 3, Stamina 3
Social: Charisma 2, Manipulation 2, Appearance 2
Mental: Perception 3, Intelligence 2, Wits 3
Talents: Alertness 2, Athletics 1, Brawl 3, Dodge 1, Intimidation 3, Leadership 1, Streetwise 2, Subterfuge
1
Skills: Drive 2, Firearms 3, Melee 2, Music 1, Stealth 2
Knowledges: Area Knowledge: City 2, KS: Grunge trivia 3, Law 1, Medicine 1, Politics 1
Disciplines: Celerity 3, Potence 3, Presence 2,
Backgrounds: Allies 2, Contacts 1, Herd 2, Resources 1, Status 1
Virtues: Conscience 3, Self-Control 4, Courage 4
Humanity: 7
Willpower: 6
Blood Pool/Max per Turn: 11/1
Image: 5'11", lanky, shoulder-length sandy-blonde hair, blue eyes, angular features. Usually wears tattered
jeans, and Goth t-shirts (and a flannel shirt when nobody's around, for old time's sake).
Roleplaying Hints: You don't much care for authority. You follow the Traditions, or at least you don't get caught breaking them.
Background: Mick was a scrapper and a slacker. He knew the lyrics to all the grunge songs, and could tell
you who the band members were sleeping with. He'd rail about the establishment, but really it was just an excuse to rail. The death of Cobain dealt him a mortal blow. He stole he dad's shotgun and went to the park to emulate his hero. Someone stopped him, and told him Cobain's death was all about politics, something about bullfighters and adventurers, or something. Did Mick want to help get even? Hell, yeah! 

One night of education was all Mick got. His benefactor was going to strike a blow against the high clans by creating an army of Brujah. She was gone in the morning, but luckily another Brujah found the neonate before he could really screw up. Now he hangs out in the clubs of Baltimore; with the death of Grunge, he's been trying to learn to like Goth (pretentious bastards).
Haven: A grungy garage apartment (the older couple he rents from don't ask questions; they "like" him).
Influence: None at the moment, although he's becoming a fixture on the club scene.
City Secrets: D+


Jeff Carpenter

Sire: Lisa Lee
Clan: Brujah (Individualist)
Nature/Demeanor: Perfectionist/Loner
Generation: 9th
Embrace: 1974
Apparent Age: 26
Physical: Strength 3, Dexterity 4, Stamina 4
Social: Charisma 2, Manipulation 2, Appearance 2
Mental: Perception 2, Intelligence 3, Wits 3
Talents: Alertness 2, Athletics 3, Brawl 5, Dodge 4, Empathy 1, Streetwise 2, Subterfuge 1
Skills: Animal Ken 1, Drive 2, Etiquette 1, Firearms 1, Instruction 3, Masquerade 2, Meditation 3, Melee 3,
Music 1, Repair 1, Security 2, Stealth 3, Survival 1, Swimming 1
Knowledges: Archery 2, Blind Fighting 3, Computer 1, Finance 1, Law 2, Linguistics 3, Medicine 2, Occult 1, Eastern Philosophy 3
Disciplines: Auspex 1, Celerity 3, Fortitude 2, Potence 3, Presence 2
Backgrounds: Contacts 1, Fame 1, Herd 3, Resources 1, Status 1
Merits/Flaws: Code of Honor
Virtues: Conscience 4, Self-Control 5, Courage 5
Humanity: 8
Willpower: 8
Blood Pool/Max per Turn: 14/2
Image: 5'9", medium build, short hair, brown eyes, white traceries of WP burn scars on his back and legs.
Roleplaying Hints: Calm, quiet, watchful. You know what kind of damage you're capable of, and you do
your best to keep your cool.
Background: Jeff believed all the early-war rhetoric about Viet Nam, and joined the Marines in 1965. He had nearly completed his second tour when an errant mortar round sprayed him with burning white phosphorous. His physical wounds were nothing beside his mental scars.

He felt sick at the atrocities he had witnessed and perpetrated, the corruption and senselessness, and the betrayal he felt towards the government that sent young men to die so to prop up an oppressive regime.

During his convalescence in Japan, he learned about martial arts and eastern philosophy. Something within him knew that his anger might destroy his life without some sort of focus for his energies, he devoted himself to the study of the eastern ways.

He was living in San Francisco when some punks tried to have some fun with him. He fought defensively. Though he had ample opportunity to cripple the punks, he refrained, for it was his way to use only the minimum amount of force. This mercy was repaid by a bullet in the back. As the gang took off, a form emerged from the shadows. Lisa Lee was impressed by the young man's skill, but more by his restraint. She Embraced him and continued his training, teaching him about Golconda. Jeff aspires to that exalted state.

Jeff moved to Baltimore shortly after the invasion, and has since lived quietly, studying and teaching a handful of students. Jeff tries to avoid Kindred politics, and tries not to incur debts, for prestation can make you act against your beliefs. In spite of his wish to be anonymous, he has garnered some fame, both on the streets and in the dojos around town. In some neighborhoods the muggers flee at the sight of him.

Haven: Jeff's main haven is a studio apartment above his dojo.
Influence: Very little, since he keeps a low profile.
City Secrets: C-

 

Chuck Waters, OCL

Sire: Glory Belle
Clan: Brujah
Nature/Demeanor: Conformist/ Conformist
Generation: 13th
Embrace: 1997
Apparent Age: 18
Physical: Strength 3, Dexterity 2, Stamina 4
Social: Charisma 2, Manipulation 1, Appearance 2
Mental: Perception 2, Intelligence 3, Wits 2
Talents: Alertness 1, Athletics 2, Brawl 1, Dodge 1, Leadership 1
Skills: Drive 1, Firearms 2, Melee 2, Repair 1, Security 1, Stealth 2, Survival 1
Knowledges: Area Knowledge 2, Computer 1, Investigation 1, Kindred Lore 1, Linguistics 1, Military
Science 1, Science 1
Disciplines: Celerity 1, Fortitude 1, Potence 2
Backgrounds: Resources 1, Status 2
Merits: Code of Honor
Virtues: Conscience 2, Self-Control 3, Courage 4
Humanity: 7
Willpower: 5
Blood Pool/Max per Turn: 10/1
Image: 5'11", lanky but strong, short black hair <think of Dodger from China Beach>
Roleplaying Hints: Very strong sense of tradition and honor, just looking for something to dedicate
yourself to. You are a team player all the way, and you hope this gung-ho attitude will make up for your ignorance.
Background: A member of JROTC who planned to join the Marines as a career, his life was changed
forever one Saturday night, when he and his friends were charmed and then Embraced by a hot young woman calling herself Glory Belle. He kept his sanity by focusing on helping the youngest of his coterie, Nikki. Then he found he had ended up on the wrong side; the Prince was lenient to the repentant innocents, though. In the Crimson Lion, he saw the tradition and purpose he craved from military life, and he asked to join.
Haven: The Castle
Influence: None
City Secrets: D+

Nikki Strands

Sire: Glory Belle
Clan: Brujah
Nature/Demeanor: Child/Praise-Seeker
Generation: 13th
Embrace: 1997
Apparent Age: 18
Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 3, Manipulation 2, Appearance 3
Mental: Perception 2, Intelligence 3, Wits 2
Talents: Acting 2, Alertness 2, Dodge 1, Empathy 1, Streetwise 1, Style 1
Skills: Animal Ken 1, Etiquette 1, Music 2, Stealth 1
Knowledges: Computer 1, Linguistics 1, Literature 2, Science 1
Disciplines: Celerity 1, Presence 2
Backgrounds: Contacts 1, Herd 1, Status 1
Merits: Pitiable
Flaws: Soft-hearted
Virtues: Conscience 5, Self-Control 3, Courage 2
Humanity: 8
Willpower: 6
Blood Pool/Max per Turn: 11/1
Image: 5'5" longish brown hair, light frame, green eyes.
Roleplaying Hints: You only truly feel comfortable as a character onstage. You just can't get used to not
being able to trust anybody. Be diffident and try to avoid conflict with the older Kindred.
Background: A sweet girl who wanted to go into Drama, Nikki took a while to adjust to being a bloodsucking creature of the night. She would starve herself until she frenzied, then cry bloody tears over it afterwards. She spends her time hanging around the drama school and going to cultural events. Nikki thinks the Toreador are cool, but they also intimidate her.
Haven: A forgotten corner in the attic of a university Drama building.
Influence: None; however, Nikki is beginning to cultivate contacts among the theater groups around town.
City Secrets: D+

 

Lisa Vogle

Sire: Glory Belle
Clan: Brujah
Nature/Demeanor: Celebrant/Director
Generation: 11th
Embrace: 1998
Apparent Age: 21
Physical: Strength 2, Dexterity 2, Stamina 2
Social: Charisma 3, Manipulation 3, Appearance 3
Mental: Perception 2, Intelligence 4, Wits 3
Talents: Alertness 1, Brawl 1, Empathy 2, Expression 3, Leadership 2, Streetwise 1, Subterfuge 2
Skills: Drive 2, Etiquette 2, Firearms 1, Melee 1, Stealth 1
Knowledges: Academics 2, Computer 2, Investigation 1, Linguistics 1, Marxist Philosophy 3, Politics 2,
Science 1
Disciplines: Celerity 1, Potence 1, Presence 3,
Backgrounds: Contacts 1, Resources 2
Virtues: Conscience 4, Self-Control 3, Courage 3
Humanity: 7
Willpower: 5
Blood Pool/Max per Turn: 12/1
Image: 5'9", light build, brown hair, brown eyes, attitude glasses,
Roleplaying Hints: You don't know all that's going on, and you don't know who to trust. Somenight you'll make a move, but until then you'll just be quiet and learn the system. Marx and later revolutionaries were right, so why can the rest of the people see that? You'll give in to directed violence occasionally, seeing it as necessary, but balk at "innocent" casualties.
Background: Well-read, idealistic and a little naive, Lisa became president of a small socialist club at the
university. She and the other officers were approached by a young woman who said she could aid their cause immensely. The woman was a notorious Anarch, bent on the overthrow of the Camarilla in Baltimore. 

Lisa used her new-found powers to sway city officials into taking some curiously pro-labor stands, attracting the attention of the Kindred who lurked in the shadows. The anarch and her brood were eventually captured and destroyed, but with some quick advocacy on the part of fellow-Brujah Anne Marie Vaughn, the prince (who has a weakness for young women anyway) spared Lisa from the terminal fate awaiting her coterie.

Now Lisa, under the mentorship of her benefactor, is learning the system, hoping to use it to good advantage some day.


Haven: A small house in a lower middle-class neighborhood.
Influence: Strong connections among college socialists, some contacts in city government.
City Secrets: D+