Gangrel
As might be expected, the Gangrel of Baltimore
are loosely-organized and generally stay out of politics.
The clan leader has some control over the parks and recreation aspects of city
government, and is steadily making
connections in local environmental issues.
Mark Roberts, Primogen
Sire: Andy Thomas
Clan: Gangrel
Nature/Demeanor: Architect/Loner
Generation: 10
Embrace: 1870
Apparent Age: 35
Physical: Strength 3, Dexterity 4, Stamina 5
Social: Charisma 3, Manipulation 2, Appearance 2
Mental: Perception 4, Intelligence 3, Wits 4
Talents: Alertness 5, Athletics 3, Brawl 4, Dodge 1, Empathy 1,
Intimidation 3, Leadership 2, Streetwise 3,
Subterfuge 1
Skills: Animal Ken 4, Drive 2, Etiquette 1, Firearms 2, Melee
2, Performance 3, Security 1, Stealth 3, Survival 3
Knowledges: Bureaucracy 1, Camarilla Lore 1, Computer 2,
Finance 2, Gangrel Lore 3, Law 2, Linguistics 3, Lupine Lore 2, Kindred Lore 1,
Medicine 2, Naturalist 4, Occult 1, Politics 1, Sabbat Lore 1, Science 3,
Veterinary Medicine 4, Zoology 5
Disciplines: Animalism 4, Auspex 2, Celerity 4, Fortitude 5,
Obfuscate 1, Potence 3, Presence 2, Protean 5
Merits/Flaws: Iron Will
Backgrounds: Allies 2, Contacts 2, Herd 2, Resources 3,
Retainers 2, Status 4
Virtues: Conscience 3, Self-Control 4, Courage 5
Humanity: 6
Willpower: 7
Blood Pool/Max per Turn: 13/1
Image: 5'10", dark brown hair in a mane, brown eyes, short
muzzle. Wears jeans and a denim shirt.
Roleplaying Hints: Basically good natured, although you growl a
lot. Upon meeting someone for
the first time, test their mettle, either by challenge (ranging from a fight to
a story telling contest)
or by just looking menacing. If they pass the test, you can lighten up.
Background: Mark was a zoologist of some renown, and could be
found on expeditions anywhere in the world, collecting study skins, bones,
assorted artifacts, and even live animals for museums and zoological parks. His
near-fatal failure to capture a puma in Colorado caught the attention of a
wandering Gangrel, who saved and then Embraced the scientist.
Mark was happy to take part in the liberation of Baltimore, for many of the items in the museums were collected by his own hands, both before and after his death.
Haven: Old house on park grounds.
Influence: His primary interest is in the maintenance of the
zoological park and the welfare of the animals and plants within. He feels that
people are too disconnected from the "real world," and hopes that
exposure to the well-kept parks, museums, and zoos will awaken some sense of
wonder.
City Secrets: B
Ryan Hicks, OCL
Sire: Jack Scratch
Clan: Gangrel
Nature/Demeanor: Bravo/Thrill-Seeker
Generation: 10th (11)
Embrace: 1991
Apparent Age: 22
Physical: Strength 4, Dexterity 3, Stamina 3
Social: Charisma 2, Manipulation 1, Appearance 2
Mental: Perception 3, Intelligence 2, Wits 4
Talents: Alertness 3, Athletics 2, Brawl 3, Dodge 2, Empathy 1,
Intimidation 2, Streetwise 2, Subterfuge 1
Skills: Animal Ken 2, Demolitions 2, Drive 3, Etiquette 1,
Firearms 3, Gunsmithing 1, Melee 3, Performance 1, Repair 1, Security 2, Stealth
2, Survival 2
Knowledges: Gangrel Lore 1, Investigation 1, Linguistics 2,
Lupine Lore 2, Military Science 2, Sabbat Lore 2
Disciplines: Animalism 1, Auspex 2, Celerity 2, Dominate 1,
Fortitude 3, Potence 2, Protean 3
Backgrounds: Contacts 2, Herd 2, Status 2
Virtues: Conscience 3, Self-Control 4, Courage 4
Humanity: 7
Willpower: 6
Blood Pool/Max per Turn: 13/1
Image: 5'10", muscular, medium build, short brown hair,
blue eyes. Wears camo pants, and a black T-shirt
with a military slogan ("Hoohah",
"Death from Above," and so on).
Roleplaying Hints: You are usually in a good mood,
particularly if a battle is coming <Think Hudson (Aliens) at his
best>. You thrive on adversity.
Background: Ryan was made for the Marines. Boot was fun, the
tang of gunpowder gave him a rush. But
on maneuvers one night, he lost the rest of his unit. And someone was stalking
him. He tried escape and
evasion, but whoever it was stayed with him. Finally, the marine made a stand,
bayonet fixed to his M-16
(which was loaded with blanks). The guy, when he finally showed himself, just
laughed. The way he
moved when he tossed the weapon aside, the way his eyes seemed to glow from
within, told Ryan his
opponent wasn't entirely human; and by the dawn, neither was Hicks.
On the evening Baltimore fell, Ryan Hicks was the first of his
team to breach the Sabbat pack's lair, war-
whooping to wake the undead. Impressed, the new prince offered him a knighthood.
Ryan was proud to be
offered a new commission, in a group that's far more exclusive than the marines.
Haven: The Castle
Influence: He has some small-time military contacts (mostly
ex-marines), and muscles minor criminal elements.
City Secrets: B
Katherine Austin
Sire: Lana Dorn
Clan: Gangrel
Nature/Demeanor: Autist/Bon Vivant
Generation: 12th
Embrace: 1968
Apparent Age: 19
Physical: Strength 1, Dexterity 5, Stamina 3
Social: Charisma 3, Manipulation 2, Appearance 4
Mental: Perception 4, Intelligence 2, Wits 3
Talents: Acting 1, Alertness 2, Athletics (swimming) 4, Brawl 3, Climbing
2, Dodge 3, Empathy 3, Fishing 3, Mimicry 3, Scuba 2, Streetwise 1, Subterfuge
1, Swimming 4
Skills: Animal Ken 3, Melee 2, Music 3, Performance 2, Stealth 3,
Survival 3
Knowledges: Area Knowledge 3, Gangrel Lore 2, Investigation 1,
Linguistics 3, Lupine Lore 1, Medicine 3, Naturalist 3
Disciplines: Animalism 4, Celerity 3, Fortitude 3, Potence 2, Protean 4
Backgrounds: Herd 1, Status 1
Merits/Flaws: Gift of Proteus
Virtues: Conscience 4, Self-Control 3, Courage 3
Humanity: 8
Willpower: 7
Blood Pool/Max per Turn: 11/1
Image: 5'5", lithe. Long blonde hair, gray eyes
Roleplaying Hints: You enjoy nothing better than to swim in the
moonlight. Though you prefer to be alone, you'll tolerate company for a little
while, once you know them to be friendly.
Background: Katherine Austin was a fisherman's daughter with a passionate
love for the sea. It was no secret that she wanted to become a marine biologist,
but college was beyond her family's means. When she told a friendly drifter her
dream, the stranger said there was another way to get what she wanted. Thanks to
the stranger's gift, she has the freedom to learn more about the ocean than
Jacque Cousteau could ever teach her. She knows Chesapeake bay intimately, and
spends many a moonless night in its depths. She avoids non-Gangrel Cainites, but
contacts her clan whenever she uncovers some new threat in the bay.
Haven: Anywhere on the Chesapeake Bay, but often can be found in an
abandoned cabin on North Point.
Influence: None
City Secrets: D
Danielle Brenner
Sire: Nonnie Vernon
Clan: Gangrel
Nature/Demeanor: Caregiver/Curmudgeon
Generation: 13th
Embrace: 1946
Apparent Age: 30
Physical: Strength 2, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 3, Appearance 3
Mental: Perception 3, Intelligence 3, Wits 4
Talents: Alertness 3, Athletics 3, Brawl 3, Dodge 3, Empathy 2,
Intimidation 3, Leadership 2, Subterfuge 2
Skills: Animal Ken 5, Animal Training 5, Drive 2, Firearms 2,
Hunting 2, Melee 2, Repair 2, Security 2, Stealth 3, Survival 2
Knowledges: Computer 1, Finance 1, Gangrel Lore 3, Linguistics
2, Medicine 2, Politics 2
Disciplines: Animalism 4, Auspex 1, Fortitude 2, Potence 2,
Protean 4
Backgrounds: Contacts 1, Herd 2, Resources 4, Status 1
Merits/Flaws: Inoffensive to Animals
Virtues: Conscience 4, Self-Control 4, Courage 3
Humanity: 7
Willpower: 7
Blood Pool/Max per Turn: 10/1
Image: 5'7", medium build, brown eyes. Ridge of short hair
running down back.
Roleplaying Hints: As a rule, animals are more trustworthy than
humans, and easier to comprehend. Be pleasant enough, but be wary of non-Gangrel
Cainites, for they all want to manipulate you. Be gruff with people, and kind
but firm to you four-legged charges.
Background: Danielle had an empathic bond with animals. The
shepherd next door attacked everyone, including his owner, but allowed Danielle
to pet him. She instinctively knew which animals were high- strung or gentle
with just a glance. What more natural way to use her talents than to raise and
train animals? When war broke out, she evaluated dogs for army training. She
didn't realize that she was also being evaluated, by a Gangrel. Once she
adjusted to life after life, she found her vocation much easier; now she can
tell her charges exactly what to do. Working at night wasn't too hard to deal
with, since many pet owners can only attend obedience classes after work.
Haven: Ranch house on the outskirts of the city.
Influence: Known by other animal lovers, but that's about it.
City Secrets: C-